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Wordsearch box art

Wordsearch

Players

2-4

Time

?-?

Age

8+

Weight

2.15

Rating

6.80

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 1.1

Low interaction

Scaling 4.6

Scales well

Strategy 3.9

Deep strategy

Control 4.8

More strategic control

Table feel

Low interaction

Replay value

Wordsearch offers a high level of variability in each playthrough with its random elements and multiple paths to victory. The expansions available add new content and gameplay elements, enhancing the replay value. The game also provides strategic depth and room for players to improve their strategies over time. The player interaction score is standardized at 1.075. Wordsearch scales well with different numbers of players, maintaining its appeal and balance. It has a moderate easiness to learn score, allowing players to grasp the game mechanics without overwhelming complexity. Overall, Wordsearch has a strong replayability score of 7.6.

Luck profile

Wordsearch has a high final luck score of 9.67, indicating a minimal influence of luck on the game outcome. The game relies heavily on player decisions and strategy, with very little room for luck to play a role. Randomness elements like dice rolls or card draws have minimal impact, and players have substantial ability to mitigate randomness through strategic decisions and planning. Wordsearch is a game where player strategy and decisions are the primary determinants of the game outcome.

Overview

Wordsearch - for 2 to 4 players Ages 8 and up COMPONENTS Wordsearch gameboard and 96 wood letter tiles SETUP Randomly place the letter tiles, face up on every gray circle. The four red circles in the center of the board are left empty. Choose a player to go first. Score with paper and pencil (not included) PLAYING The active player slides one or more letters to make a word according to the following rules: A) Each letter must be moved in a straight line - horizontally, vertically or diagonally - one or more spaces. A letter must not jump over another letter or change directions. B) Each letter MUST form part of the word being made. A letter may not be moved out of the way to let another letter through. C) The word formed may include letters which the players has not moved. D) The word formed may read forwards or backwards, horizontally, vertically, or diagonally. E) Only one word may be formed or scored on a turn. SCORING After forming the word, players add up the values of the letters in the word formed and multiply by the number of letters in the word.

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Editions

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Credits

Designers

2
Malcolm Goldsmith Michael Kindred

Publishers

4
Canada Games Company Lmt. Pavilion Pressman Toy Corp. Waddingtons

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