Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
This is Avalon Hill's game of Fantasy Adventure. This game uses hexagonal modular map sections, providing a different board layout for each game.
Core mechanisms
Key systems that shape the decisions players make.
Modular Board
Build the play area from interchangeable sections that vary between games.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
This is Avalon Hill's game of Fantasy Adventure. This game uses hexagonal modular map sections, providing a different board layout for each game. Map tile-sections are placed on a blank mapboard to make up the arrangement of the Enchanted Islands for that game. Most of the game consists of performing various mini-quests by moving around the 18 islands to pick up marker counters for the specific quest. Each quest adds to the 10 quest per fortnight (14 days) requirement. Failure to reach this total of quests among all players causes one of the 18 islands to be flipped over and taken out of the game. In this way the players are competing mainly versus the game system. Endgame consists of players racing against each other to be first to collect 6 Gem Fragments and take them to the High Druid.