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Rpgquest: A Jornada Do Herói box art

Rpgquest: A Jornada Do Herói

Players

1-5

Time

30-240

Age

12+

Weight

2.5

Rating

8.35

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

The game offers a high degree of variability in each playthrough with multiple paths to victory and variable setups. The expansions available add new content and gameplay elements, enhancing the replay value. There is deep strategic depth, allowing players to discover new tactics and strategies over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and engaging experience.

Luck profile

RPGQuest: A Jornada do Herói has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

A Medieval Fantasy Boardgame based on Joseph Campbell´s "Hero´s Jorney" and Hermetic Kabbalah simbolism. Each Player controls a small group of Adventurers who seek fame and fortune in the Lands of the Sephiroth. The first part of the game is the setup. 20 Modular Tiles representing the 10 Sephiroth of the Kabbalah and 10 Mythical Places are randomly assembled to form the board. Then, the Castle of the Emperor and the 4 Reigns (Cups, Swords, Staves and Coins) as well as other places of interest (Labyrinth, Orc Camp, Cemetery, the Ruins, the Elven Tree, the Great Market etc) should be placed on board. Finally, the 3 Great Nemesis (Mythological Monsters such as Hydra, Cerberus, Dragons, Vampires, etc) should be placed according to instructions on each card. Each Player starts with a Hero/Heroin and a Call to Adventure. It´s goal is to form the most famous and rich group of Adventurers in the 4 Reigns. Characters can be of any 4 classes (warrior=Earth, Thief=Air, Cleric=Water and Mage=Fire), based on the 4 elements of Alchemy, or combinations of that classes. The game is a sandbox, so there are many types of actions that can be played at every turn: They can search for missions, rumours, adventures, slay wandering monsters, quest for artifacts, craft magical itens, upgrade their characters, travel through the Reigns, explore dungeons and other actions. As the game progresses, the group will meet friends, acquire new artifacts, meet some of the 22 Major Arcana of the Tarot and become more powerful, so they can face their Ultimate Nemesis. The game is based on Victory Points, so it can vary from 30 minutes to a whole afternoon or even more, if you choose the Campaing Mode.

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Credits

Designers

1
Marcelo Del Debbio

Artists

1
Ronaldo Barata

Publishers

1
Daemon Editora

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