Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction and limited emphasis on cooperation.
What do the pears cost? Do I still have enough money for tomatoes? The most skillful shopper goes home first with a full shopping bag. In this game children are introduced to shopping. They practice handling goods and money, learn to compare prices and take important steps toward...
Players
2-4
Time
?-?
Age
4+
Weight
1.5
Rating
6.20
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high frequency of interaction and limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high frequency of interaction and limited emphasis on cooperation.
Wir Spielen Einkaufen has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience for players.
Wir Spielen Einkaufen has a moderate influence of luck. Random elements, such as dice rolls or card draws, play a notable but not exclusive role in determining the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. Overall, the game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.
Overview
What do the pears cost? Do I still have enough money for tomatoes? The most skillful shopper goes home first with a full shopping bag. In this game children are introduced to shopping. They practice handling goods and money, learn to compare prices and take important steps towards their independence. Children must be able to count to four and compare numbers. Each player receives a shopping list showing 4 different goods and a purse with maximal 8 coins. In turns, players throw a dice yielding a number between 2 and 4, and move on ways between a common home, the bank and the four shops. The home is the starting place, the shops allow purchases and the bank allows to refill the purse. The first player to return home with all 4 goods on his shopping list purchased wins. Very simple. There are 9 different shopping goods: 3 meat products, 3 bakery products and 3 fruit/vegetable products. There are four copies of each product in the game. The butcher/bakery/greengrocery hold three copies of each meat/bakery/veggie product respectively and one copy of each product is found at the delicatessen shop. Out of its stock of 9 goods per shop, only three are on display and up for sale at a time. Goods cost between 1 and 3 coins each, depending on its display slot, clearly marked by a price tag showing coins above each good. Upon purchase, all remaining goods a shifted to the left (the cheap places) and new goods from the stock fill up the empty expensive places on the right. This may sound more complicated than it is: a three year old easily understands it and can execute the simple mechanic, thanks to arrows and price tags showing coins and not numbers. What a three year old that is yet unfamiliar with boardgames might not immediately appreciate, is the neat balancing behind the mechanic: unsold products decrease in price, whereas sought-after products increase in price; that buying bread at the delicatessen is more expensive than at the bakery, both in terms of money and distance to travel, but that the delicatessen may save travel between different shops, etc. However, learning this by playing is the hidden educational goal of the game.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.