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William The Conqueror: 1066 box art
1976 Ranked #16,886

William The Conqueror: 1066

Maneuver forces across tactical or historical battle maps.

Wargames Medieval Wargame Hexagon Grid Simulation

Players

2-3

Play time

Not listed

Age

12+

Complexity

3.33/5

Rating

6.90

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

William the Conqueror - 1066 is a two or three player tactical wargame which recreates the Battles of Stamford Bridge and Senlac Hill (more commonly known as the Battle of Hastings), the most decisive battles ever fought on English soil.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

William the Conqueror - 1066 is a two or three player tactical wargame which recreates the Battles of Stamford Bridge and Senlac Hill (more commonly known as the Battle of Hastings), the most decisive battles ever fought on English soil. The results of these battles profoundly changed the course of English history and language. At Stamford Bridge, the Viking invasion of England was repulsed by the Anglo-Saxon army, while three weeks later, at Senlac Hill, the Norman invaders successfully defeated the Anglo-Saxon army and were able to conquer the whole of England. The outcome of the Battle of Senlac Hill was a direct result of the Battle of Stamford Bridge. In a campaign game, players play the Battle of Stamford Bridge first. Then the Battle of Senlac Hill is played with an order of battle determined by the outcome of the Battle of Stamford Bridge. Either game may be played independently of the other. 1066 uses a revolutionary innovation in wargaming entitled the MOVEMENT RESOLUTION SYSTEM. There is no die to throw nor any card to choose. The result of an attack depends entirely upon how intelligently you move, not the luck of the die. The MOVEMENT RESOLUTION SYSTEM consists of the attacker moving adjacent to an enemy unit, then both players moving one hex simultaneously. The result of this move determines the result of the attack.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–3
Best with
2
Play time
120 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

2
John Clemente James McMillan

Publishers

1
Tactical Studies Rules (TSR)

Linked items

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