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Wilk, Koza I Kapusta box art
2012 Ranked #19,850

Wilk, Koza I Kapusta

This memory logistics game has players load wolves, goats, and cabbages onto ships and deliver the most cargo to an island. Food-chain conflicts on full boats can eat cargo, while special cards let players sink, hasten, or disrupt ships.

Animals Card Game Hand Management Animals: Dogs

Players

2-4

Play time

Not listed

Age

6+

Complexity

1/5

Rating

6.02

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 1.6/5

Low interaction

Player scaling 3.8/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

How to carry the wolf, goat and cabbage to the island? It's not that simple, because the wolf has a taste for goat and goat will gladly eat cabbage!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

How to carry the wolf, goat and cabbage to the island? It's not that simple, because the wolf has a taste for goat and goat will gladly eat cabbage! The only hope is to get a dog on board to keep thing in order. Players will have to demonstrate their cunning and a good memory to transport their animals and cabbage to the island. Each player receives the same set of cargo cards with wolf, goat and cabbage. Each round a player draws a ship card which will tell him where she can place one of his cards (out of 6 ships available). Everybody needs to remember what is on each ship already, because when the ship gets 3 cards it arrives on the island. But then the rules of food chain apply, so the goat eats the cabbage and wolf eats all goat on the boat. So not everybody will actually reach the island. The goal is to deliver the most cargo cards. Players have also 3 special cards which they may use at any moment during their round. Those cards allow them to sink one boat or to make the wind push the boat to the island before it gets full. The animals on the selected boat can also get seasick and return to their players hands.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
20 min
Age
6+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Valéry Fourcade Jean-Philippe Mars

Publishers

2
Egmont Polska GoKids ????

Linked items

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