ABG All Board Games
Wild Cats box art

Wild Cats

Players

3-6

Time

3-10

Age

10+

Weight

1

Rating

5.60

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Replay value

Wild Cats offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has moderate ease of learning. Overall, it provides a solid replayability experience.

Luck profile

Wild Cats has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is influenced by a balanced mix of luck and strategy, with neither element dominating. Overall, Wild Cats provides a good balance between luck and player agency.

Overview

The players are cats heading back from an arrest. There's a Good Cat, Bad Cat and Wildcat in the car. When a scuffle ensues, someone is getting thrown out. The Good Cat wants the Bad Cat out because he's an annoying partner. The Bad Cat wants the Good Cat out because he wants all of the credit for the arrest. The Wildcat just wants to escape. Wild Cats is a social game for 3-6 players. Players are one of six cats riding in a police car back from an arrest. Deal out the cards randomly and follow the rules on the cards. Do whatever! Interrogate your opponents. Grill them (not literally). Maybe you'll make bold statements that coincide with your role? There is so much room for exploration, but remember to follow the rules on your card and don't look at your opponents' cards. As the Good Cat, you need to suss out the Bad Cat and get the Wildcat to also vote for the Bad Cat. If you're the Bad Cat you want the opposite. But if you are the Wildcat, you need to get someone to vote for you, and figure out exactly who it is to create a tie. When you are ready to vote, count to 3 and point at the player that you want out. The player with the majority of the votes is eliminated. Reveal your cards to see who won!

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

2
Marty Cobb Jason Tagmire

Artists

1
Marty Cobb

Publishers

1
Button Shy

Linked items

No linked items imported yet.