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Wild Cats box art
2015 Ranked #21,497

Wild Cats

A hidden-role social game has Good Cats, Bad Cats, and a Wildcat interrogate one another before voting someone out of a police car. Each role needs a different elimination outcome, so persuasion and a carefully engineered tie determine success.

Animals Card Game Player Elimination Variable Player Powers

Players

3-6

Play time

3-10 min

Age

10+

Complexity

1/5

Rating

5.60

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The players are cats heading back from an arrest. There's a Good Cat, Bad Cat and Wildcat in the car.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The players are cats heading back from an arrest. There's a Good Cat, Bad Cat and Wildcat in the car. When a scuffle ensues, someone is getting thrown out. The Good Cat wants the Bad Cat out because he's an annoying partner. The Bad Cat wants the Good Cat out because he wants all of the credit for the arrest. The Wildcat just wants to escape. Wild Cats is a social game for 3-6 players. Players are one of six cats riding in a police car back from an arrest. Deal out the cards randomly and follow the rules on the cards. Do whatever! Interrogate your opponents. Grill them (not literally). Maybe you'll make bold statements that coincide with your role? There is so much room for exploration, but remember to follow the rules on your card and don't look at your opponents' cards. As the Good Cat, you need to suss out the Bad Cat and get the Wildcat to also vote for the Bad Cat. If you're the Bad Cat you want the opposite. But if you are the Wildcat, you need to get someone to vote for you, and figure out exactly who it is to create a tie. When you are ready to vote, count to 3 and point at the player that you want out. The player with the majority of the votes is eliminated. Reveal your cards to see who won!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
2
Play time
3–10 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Marty Cobb Jason Tagmire

Artists

1
Marty Cobb

Publishers

1
Button Shy

Linked items

No published linked games yet.