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What Were You Thinking? box art
1998 Ranked #6,398

What Were You Thinking?

This party guessing game asks players to give the answer they expect most others to choose, rather than simply the factual one. Matching the majority avoids penalty-track danger, while being uniquely minded can push a player toward elimination.

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Players

4-10

Play time

Not listed

Age

10+

Complexity

1.2/5

Rating

6.92

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In What Were You Thinking?, the best answer to a question isn’t necessarily the correct answer. Instead, players want to come up with the same answer chosen by everybody else--whether it's right or wrong.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In What Were You Thinking?, the best answer to a question isn’t necessarily the correct answer. Instead, players want to come up with the same answer chosen by everybody else--whether it's right or wrong. Players take turns asking questions from the question cards. Everyone writes answers to each question, and everyone whose answer agrees with the majority is “right.” However, other players will be trying to guess what you will answer, so maybe you should give the answer you think is right. If you’re not careful you’ll find everyone asking, “What were you thinking?” The object of the game is to guess the most common answer (by the current players) to each question. If no one else answers the same way you do, you move up the penalty track...and maybe out of the game. When someone gets to the top of the penalty track, everyone else wins.

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Type

1

Category

1

Mechanism

2

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
4–10
Best with
4
Play time
30 min
Age
10+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Richard Garfield

Publishers

1
Wizards of the Coast