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What Were You Thinking? box art

What Were You Thinking?

Players

4-10

Time

?-?

Age

10+

Weight

1.2

Rating

6.92

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is deep strategic depth, allowing players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and engaging experience.

Luck profile

The final luck score for What Were You Thinking? is 6. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In What Were You Thinking?, the best answer to a question isn’t necessarily the correct answer. Instead, players want to come up with the same answer chosen by everybody else--whether it's right or wrong. Players take turns asking questions from the question cards. Everyone writes answers to each question, and everyone whose answer agrees with the majority is “right.” However, other players will be trying to guess what you will answer, so maybe you should give the answer you think is right. If you’re not careful you’ll find everyone asking, “What were you thinking?” The object of the game is to guess the most common answer (by the current players) to each question. If no one else answers the same way you do, you move up the penalty track...and maybe out of the game. When someone gets to the top of the penalty track, everyone else wins.

Editions

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Credits

Designers

1
Richard Garfield

Publishers

1
Wizards of the Coast