Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Players take turns reading phrases from phrase cards in the "mood" that they have secretly rolled. Mood examples include "dazed" "zany" "sneaky" and "romantic." The object is for players to vote on which mood is being acted out by using their 4 individual voting chips.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Players take turns reading phrases from phrase cards in the "mood" that they have secretly rolled. Mood examples include "dazed" "zany" "sneaky" and "romantic." The object is for players to vote on which mood is being acted out by using their 4 individual voting chips. Players move around the game board for a guessing the mood correctly and by having other players guess the mood they act out. The winner is the one who reaches the finish space on the game board first. Game includes the following: gameboard, box of 120 phrase cards, 60 mood cards, 32 voting chips, label sheet, 8 colored moon stones, 1 ten-sided die, 1 dice cup, and instructions.