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We Are The Word box art

We Are The Word

Players

3-7

Time

?-?

Age

8+

Weight

1

Rating

6.79

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game We Are the Word has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game has a strong interaction score.

Replay value

We Are The Word has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between depth and accessibility. Overall, We Are The Word has a strong replayability score of 7.8 out of 10.

Luck profile

The final luck score for We Are The Word is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

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Credits

Designers

2
Ludovic Roudy Bruno Sautter

Artists

1
Ludovic Roudy

Publishers

1
Fun Consortium