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Wayward Board Game box art

Wayward Board Game

Players

1-6

Time

?-?

Age

12+

Weight

1.5

Rating

8.26

Fit

Teach 2.1

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The Wayward Board Game has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, the game does not emphasize cooperation as much as other aspects. Overall, the game has a strong interaction score.

Replay value

The Wayward Board Game offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different player counts without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, the Wayward Board Game has a strong replayability score of 7.9 out of 10.

Luck profile

The Wayward board game has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Wayward is a "choose your own adventure" style of game where you race to collect the most gold before the guards sound the alarm and try to trap you in the dungeon forever! There are many ways to collect gold, such as battling in the fighting pit, stealing from the king's treasure room, digging up graves, or slugging your way through the bar brawl. Avoid the river squid or he may take your items! The risks you take can pay off with great rewards - or losses. Items you pick up help you push past guards, pass through hazards, open locked doors, and increase your luck at collecting treasure. See if you can discover the best path to winning the game and escaping the dungeon!

Editions

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Credits

Designers

1
Bruce Hirst

Artists

1
Bruce Hirst

Publishers

2
(Self-Published) Hirst Arts Fantasy Architecture Inc.

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