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Waroong Wars box art
2015 Ranked #14,567

Waroong Wars

Players draft ingredients and cook available menus, collecting menu and customer cards for the highest score. Ingredients selected face down must be remembered through the draft, making every recipe plan vulnerable to forgotten supplies.

Card Game Memory Open Drafting Set Collection

Players

3-5

Play time

20-40 min

Age

10+

Complexity

1.38/5

Rating

6.94

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A card game about player become the chef of food stall (waroong) that cooking traditional food in Indonesia and competing to become the best waroong in Indonesia. The game consist of a total 80 cards.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A card game about player become the chef of food stall (waroong) that cooking traditional food in Indonesia and competing to become the best waroong in Indonesia. The game consist of a total 80 cards. 40 cards are ingredient card, 20 card are menu card which has different VP each card, and 20 card are customer card which act like action and effect cards. The game played within 2 phase each round, Shopping and Cooking. In the preparation of the game, all card will be shuffled into their respective deck. Open 3 menu card face up in the table and put the rest beside. Each player then will receive a total of 6 ingredient cards for them to play. In shopping phase, each player will take an ingredient card in their hand and put it face down in front of them. The ingredient taken will be use to "cook" the opened menu card in the table. Then the remaining card will be draft clockwise until the card in front of them has 6 cards total. This card will become a new hand for cooking the menu. The fun coming when drafting, all player must not see the card they already put in front of them face down. They must memorize the card until shopping is completed. In cooking phase, start from player who have priority cooking, the player will choose witch menu they will cook using ingredient in their hand. Discard the ingredient that use to cook, and take that menu card and 1 customer cards. When taken, fill the the gap in menu card with new menu open from menu deck. The player will cook until they can't cook any menu. When this happen, discard the remaining ingredient to discard pile and the turn cooking will be pass to left player. After all player has their turn to cook over, the next round will be start, open new menu card so the size of menu queue will be up each round up to 6 cards open, pass priority cooking to player clockwise, and then give each player 6 new ingredient cards. Then the phase will be start over from shopping. The game end when all menu card is already cooked or discarded. The winner will be decide from totaling the score in menu card, and customer card(if any). The player who has the biggest score will win the game.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
4–5
Play time
20–40 min
Age
10+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

4
Wikan Prabowo Aditya Pradana David Santoso Adhicipta R. Wirawan

Artists

1
Lia Hartati

Publishers

1
Kompas Publishing