allboardgames.com
Ghostbusters: The Card Game box art
2018 Ranked #20,060

Ghostbusters: The Card Game

This set-collection card game has players use action cards to position a trap, capture ghosts, and score the highest-value collection over three rounds. Captured ghosts add once-per-round abilities, giving earlier prizes influence over later hunts.

Card Game Open Drafting Set Collection Creatures: Ghosts

Players

2-5

Play time

20-30 min

Age

8+

Complexity

1/5

Rating

5.74

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Who you gonna call? Compete against friends and family in Ghostbusters: The Card Game to collect ghosts from the Ghostbusters universe.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Who you gonna call? Compete against friends and family in Ghostbusters: The Card Game to collect ghosts from the Ghostbusters universe. You'll call upon your favorite Ghostbusters to help you set your ghost trap and capture the highest point ghosts on the board. The game is played over three rounds. In each round, players take turns, beginning with the start player and continuing in clockwise order, until all twelve cards from the circle have been captured. On your turn, carry out these three steps: 1. Take up to two actions, either playing or discarding an action card for each action as you choose. When you play an action card, you carry out its effect, then discard it; when you discard an action card, place it on the discard pile, then draw a new action card. If any ghosts you've already captured have action abilities, you may use those during this step, in addition to your two actions. Each ghost's ability can be used only once per round. 2. Capture the ghost card that the ghost trap is in front of, but only if you played at least one action card this turn. Take that ghost card and place it in your player area with any other ghosts you've already captured, then move the ghost trap to the next ghost card in the circle — either clockwise or counterclockwise depending on the current direction of play. 3. Refill your hand to three action cards. The round ends when the last ghost card remaining in the circle has been captured. To prepare for the next round, deal twelve more cards from the top of the ghost deck to form a new circle, and reset the ghost trap to the top of the circle. The game ends after three complete rounds, then players calculate their score for captured ghost cards.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
20–30 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Daryl Andrews Erica Bouyouris

Artists

2
Todd Bright Jacqui Davis

Publishers

2
Albino Dragon Renegade Game Studios

Linked items

No published linked games yet.