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Warmaster box art
2000 Ranked #4,223

Warmaster

This fantasy miniatures ruleset has players command armies at a grand scale. The same company behind major wargames supplies its tactical framework.

Thematic Games Book Fantasy Line of Sight Variable Player Powers

Players

2-99

Play time

Not listed

Age

12+

Complexity

2.91/5

Rating

7.26

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Warmaster is a set of fantasy miniatures wargame rules developed by the same company as produced Warhammer, Warhammer 40,000 and Lord of the Rings miniatures rules.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Warmaster is a set of fantasy miniatures wargame rules developed by the same company as produced Warhammer, Warhammer 40,000 and Lord of the Rings miniatures rules. This is not a complete game; players are required to independantly purchase miniatures and construct a playing surface (wargames terrain). The game is scaled for 10mm miniatures (1:144, N Scale), and is designed to represent combat at the regiment and brigade level set in a fantasy/renaissance techology world. In Warmaster, combat and casualty calculations occur at the stand level. That is, for every stand in a unit, a number of dice are rolled in combat. As whole stands are removed by sustaining casualties, the number of dice similalry decreases. The command mechanism in Warmaster is simple but evocative. Each leader model has a Command factor. To issue a command, such as 'move forward' to a unit, two dice must be rolled against that target command factor. For every subsequent order attempted the target number becomes more difficult to achieve. As a consequence, despite being on the surface a move-counter move system, the turns are variable length and each player may not have the full opportunity to achieve everything they may want to. This simple mechanism introduces enjoyable tension into what is otherwise a largely conventional set of wargame rules. Expanded by: Warmaster Annual 2002 Warmaster Annual 2003 Warmaster Armies Re-implemented by: Warmaster Ancients The Battle of Five Armies Supported by the Warmaster magazine.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–99
Best with
2–3
Play time
120 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

3
Alessio Cavatore Stephan Hess Rick Priestley

Publishers

1
Games Workshop Ltd.

Linked items

No published linked games yet.