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Warmaster box art

Warmaster

Players

2-99

Time

?-?

Age

12+

Weight

2.91

Rating

7.26

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.0

More strategic control

Table feel

Warmaster has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it has a lower emphasis on cooperation.

Replay value

Warmaster has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played, with expansions adding new content and gameplay elements. Players can continuously improve their strategy and tactics, leading to a deep and engaging gameplay experience. The game scales well with different numbers of players, maintaining its appeal and balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Warmaster has a relatively low influence of luck. While there are random elements such as dice rolls, they have minimal impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Warmaster is a set of fantasy miniatures wargame rules developed by the same company as produced Warhammer, Warhammer 40,000 and Lord of the Rings miniatures rules. This is not a complete game; players are required to independantly purchase miniatures and construct a playing surface (wargames terrain). The game is scaled for 10mm miniatures (1:144, N Scale), and is designed to represent combat at the regiment and brigade level set in a fantasy/renaissance techology world. In Warmaster, combat and casualty calculations occur at the stand level. That is, for every stand in a unit, a number of dice are rolled in combat. As whole stands are removed by sustaining casualties, the number of dice similalry decreases. The command mechanism in Warmaster is simple but evocative. Each leader model has a Command factor. To issue a command, such as 'move forward' to a unit, two dice must be rolled against that target command factor. For every subsequent order attempted the target number becomes more difficult to achieve. As a consequence, despite being on the surface a move-counter move system, the turns are variable length and each player may not have the full opportunity to achieve everything they may want to. This simple mechanism introduces enjoyable tension into what is otherwise a largely conventional set of wargame rules. Expanded by: Warmaster Annual 2002 Warmaster Annual 2003 Warmaster Armies Re-implemented by: Warmaster Ancients The Battle of Five Armies Supported by the Warmaster magazine.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

3
Alessio Cavatore Stephan Hess Rick Priestley

Publishers

1
Games Workshop Ltd.

Linked items

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