Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A band of heroic Stormcast Eternals awaken within a mysterious labyrinth, filled with arcane treasures, devious traps, and vicious monsters.
Core mechanisms
Key systems that shape the decisions players make.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Modular Board
Build the play area from interchangeable sections that vary between games.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
A band of heroic Stormcast Eternals awaken within a mysterious labyrinth, filled with arcane treasures, devious traps, and vicious monsters. Will these four heroes (and their faithful pet bird) be able to break free, or are they doomed to fall at the hands of the mysterious Magister? Work together with up to three other players to escape your prison in Warhammer Quest: Lost Relics, a co-operative dungeon crawler with intuitive rules, endless replayability, and games lasting a little over half an hour. You can even play solo, and test your wits against the all-powerful entity that rules the maze. —description from the publisher