Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"The History, Production and Use of Conflict Simulation Games", Strategy & Tactics Staff Study Nr. 2.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
"The History, Production and Use of Conflict Simulation Games", Strategy & Tactics Staff Study Nr. 2. Co-authored by "the staff of Strategy & Tactics Magazine" with articles specifically credited to Stephen B. Patrick, Richard H. Berg, Redmond A. Simonsen, David C. Isby and James F. Dunnigan. The chapters include The History of Wargaming (Patrick), Game Design and Development: A Case Study (Panzergruppe Guderian, Berg), Image and System: Graphics and Physical Systems Design (Simonsen), Notes on Game Design (Patrick), Research (Isby), The Business of Wargaming: The Economic Realities of Wargame Manufacturing (Dunnigan), Wargame Directory and a Suggested Library of Games (Berg) and Symbols, Terms and Format (Simonsen). 186 page hardbound book with dust jacket, black and white illustrations. Reprinted in a trade paperback edition.