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Port Arthur: The Russo-japanese War box art
1992 Ranked #21,487

Port Arthur: The Russo-japanese War

A historical war simulation has opposing commanders fight for casualties and control of key cities during the Russo-Japanese campaign. The Russian side gains points each turn, forcing Japanese aggression before the higher total after ten turns wins.

Wargames Wargame Hexagon Grid Simulation History: Russo-Japanese War

Players

2

Play time

Not listed

Age

12+

Complexity

2.36/5

Rating

5.64

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Port Arthur is a simulation of the ground campaign of the Russo-Japanese War of 1904-05, contained in issue #19 of Command Magazine. Included in the game are 10 pages of rules, a 22" x 34" mapsheet, and 101 counters.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Port Arthur is a simulation of the ground campaign of the Russo-Japanese War of 1904-05, contained in issue #19 of Command Magazine. Included in the game are 10 pages of rules, a 22" x 34" mapsheet, and 101 counters. Victory points are awarded for causing enemy casualties, and for control of Liaoyang, Mukden, and Port Arthur (which is worth 2 points). At the beginning of the game the Russian player will be receiving 4 points per turn, so it is imperative for the Japanese player to be aggressive. At the end of 10 complete turns, the player with the higher total, wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
180 min
Age
12+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Ron Bell

Publishers

2
Kokusai-Tsushin Co., Ltd. (?????) XTR Corp

Linked items

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