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War Stories: Red Storm box art
2014 Ranked #11,898

War Stories: Red Storm

Tactical World War II game has commanders issue orders to armored vehicles and infantry under hidden objectives. Asset and event cards introduce special capabilities and sudden battlefield complications without heavy rules.

Wargames Miniatures Wargame Area Movement Campaign / Battle Card Driven

Players

1-2

Play time

Not listed

Age

14+

Complexity

2.8/5

Rating

7.09

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

War Stories: Red Storm puts you in command of German and Soviet tanks and platoons of vehicles in World War 2, 1942-43. The action is fast and realistic; the system is easy-to-learn.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

War Stories: Red Storm puts you in command of German and Soviet tanks and platoons of vehicles in World War 2, 1942-43. The action is fast and realistic; the system is easy-to-learn. In War Stories you are the commander issuing orders to infantry squads and armored fighting vehicles. Each game presents a scenario using a map with terrain overlays that regulates movement and impacts combat in a unique system that does not require charts or endless modifiers. Players receive a secret set of instructions with hidden deployment and objectives. Unit blocks have a variety of information that regulates their ability to move, fight and remain cool under fire. War Stories also offers "rule breaking" asset and event cards. These enable War Stories to have additional complexity with minimal rules weight: the rules and effects are on the cards themselves. Assets are special equipment, troops, and abilities that a player has access to during the battle, such as machine guns, infiltration units, and the ability to lay mines. Events are random things that happen and create memorable moments on the battlefield such as reinforcements arriving, a gust of wind that starts a wildfire, or a damaged vehicle suddenly brewing up. ages 14+ 1-2 players (Note: there is no solitaire system; it is a normal 2-player wargame, but the publisher printed "1-2 players" on the box) 60 minutes GAME COMPONENTS: - 5 double-sided mapboards - 23 double-sided terrain overlays - 75 painted wooden blocks & stickers to represent vehicles & infantry - 109 counters (vehicle damage, battlefield damage, fog of war, unit, order and ambush markers) - 33 asset cards - 21 event cards - 24 combat chips and 1 cloth drawbag - 2 16-page scenario booklets (one German and one Soviet) - 2 player screens/aids - 1 20-page rule book Also see the sister game released at the same time: War Stories: Liberty Road, set on the Western front.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
60 min
Age
14+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

2
Dirk Knemeyer Michael W. Tan

Artists

1
Heiko Günther

Publishers

1
Conquistador Games, Inc.

Linked items

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