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War & Peace box art

War & Peace

Players

2-5

Time

?-?

Age

?+

Weight

2.29

Rating

6.74

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

The game War & Peace has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in this game.

Replay value

War & Peace offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The game also provides deep strategic possibilities and a good level of player interaction. It scales well with different numbers of players and has a moderate learning curve. Overall, it offers a solid replayability score of 7.9 out of 10.

Luck profile

The final luck score for War & Peace is 4.33, indicating a moderate influence of luck in the game. Random elements, such as dice rolls or card draws, have a significant impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game is heavily dependent on luck, with little influence from player strategy.

Overview

War and Peace is a game that allows players to recreate the fight for Europe from 1805 to 1815. The game is designed for play by two players, one player being the French player and the other player is the British. Each player also controls one of the major countries of France, Britain, Austria, Russia, or Spain. Prussia is also in the game but starts neutral. The countries of France, Britain, Russia, Austria, Prussia, and Spain are represented by infantry, artillery, cavalry, naval units. The countries of France and Britain are at war throughout the game. The countries of Russia, Austria, Prussia, and Spain become neutral, conquered neutrals, French allies, or British allies through the use of diplomatic resources or military conquest. France starts out strong militarily with the aid of the Spanish navy and a strong French army. Austria and Russia, when united, have strong armies while England rules the waves and buys influence and allies. Victory is determined by the conquest of France or Britain, or causing the isolation of Britain through political and economic means. The fate of Europe rests in your hands...

Editions

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Files

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Credits

Designers

1
Grant Wylie

Publishers

1
Worthington Games

Linked items

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