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War To Axis: Warfare In Normandy box art

War To Axis: Warfare In Normandy

Players

2

Time

?-?

Age

14+

Weight

2.17

Rating

7.06

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game War to Axis: Warfare in Normandy has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. It also offers a good amount of strategic depth in confrontation, with players' decisions indirectly affecting others through resource denial, market manipulation, and strategic positioning. The game requires frequent awareness and reaction to other players' strategies and turns. However, there is a lower emphasis on cooperation, as players primarily compete against each other rather than work together. Overall, the game has a strong interaction score of 7.35.

Replay value

The game War to Axis: Warfare in Normandy has a high replayability score of 7.95 out of 10. With its high variability in gameboard, expansions available, and strategic depth, players can expect different experiences each time they play. The game also scales well with different player counts and offers a moderate level of easiness to learn while still providing depth in gameplay.

Luck profile

The final luck score for War to Axis: Warfare in Normandy is 5.33. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

"War against the Axis powers" simply called: War to Axis (WtA) is a game in the " Histo Command Dice" series that allows you to recreate operational level battles set in the second World War. The game includes 6 historical scenarios that are based around the Normandy Theater in 1944. Players will plan their strategies, and activate units to reach the scenario objective in the required number of turns. The rules allow two different levels of play, Basic and Advanced. The advanced game requires an initial planning that only a good knowledge of the basic game will allow. The unit scale for the game is Battalion level for infantry, and Company level for other units. One hexagon on the map represents a distance of 300 to 500 meters depending on the scenario. Each game turn represents about 20 to 30 minutes. An innovative system of activation determines the movement sequence for the various units, with the possibility for the "Command Units" to perform various additional actions such as calling in artillery support and Rally units. All units have the possibility of performing opportunity fire when an enemy unit moves within 2 hexagons of its ZOC. The game uses special 6-sided dice for combat with icons instead of numbers to determine outcome according to of the type of target (personnel or armored]. A deck of event cards for both the players, that also provide unit reinforcements, will make each game unique with endless replay ability. Player aid charts for each nationality represent all the essential elements for intuitive play and immediate accessibility. War to Axis will satisfy the beginner and experienced player alike, immersing you in a historically accurate period where you determine the final outcome. GAME CONTENTS: 6 geomorphic maps (35x48,5cm each) 160 unit counters (25x27mm) 150 plastic chips 120 plastic stands 3 army charts 2 event cards sheets and 32 event cards 10 special dice (5 black, 4 white, 1 yellow) 2 pre-cut dice labels sheets 1 pre-cut hexagons group sheet 350 counters 1 English quick start folder 1 English standard rules 6 Scenarios

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