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Walls Of York box art

Walls Of York

Players

2-4

Time

?-?

Age

10+

Weight

1.82

Rating

6.14

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is less emphasis on cooperation.

Replay value

Walls of York has a high variability gameboard, good expansions available, deep strategic depth, moderate player interaction, decent scalability, and is relatively easy to learn. Overall, it offers a highly replayable experience.

Luck profile

The final luck score for Walls of York is 7, indicating a game that has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The city of York is being built. Many buildings have already been completed, but without a protective outer wall to defend against the Viking raids, the city is bound to be pillaged and destroyed. The king has summoned his best architects to design new defensive walls for the city, but only one design will be used. That architect will be hailed as the greatest architect in all the land. In Walls of York, players must use the plastic wall pieces to construct a defensive barrier around the buildings on their city map. Each turn, a player rolls the building die, that dictates which types of walls are to be used. The players must enclose their city, including the required buildings from the King's decree — but players must beware for the Vikings will come and lay waste at the end of the first age, forcing players to build their walls anew in the second age. The player with the most coins at the end of the second age wins.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Emiliano "Wentu" Venturini

Artists

1
Sabrina Miramon

Publishers

1
Cranio Creations

Linked items

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