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Wakanda box art
2014 Ranked #10,404

Wakanda

A tile-building game has competing tribes construct and claim totem poles, seeking the most valuable collection. Scoring depends on village tiles players acquire, so claiming a pole also changes which objectives will shape their future plans.

Abstract Push Your Luck Set Collection Players: Two-Player Only Games Series: Europe Collection (Blue Orange Games)

Players

2

Play time

Not listed

Age

8+

Complexity

1.5/5

Rating

5.94

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Every one hundred moons, members from different tribes gather to sculpt new totems. The totems they create represent the values of their family, village, courage and culture.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Every one hundred moons, members from different tribes gather to sculpt new totems. The totems they create represent the values of their family, village, courage and culture. The tribe that makes the most prestigious totem poles wins the contest... In Wakanda, players compete to create valuable totem poles, but the value of the poles is determined as much by where they stand as by what's in them. Each player starts the game with three headdresses. Six of eight village tiles are placed in a row, with three of the tiles tilted 90º to show that they're out of play; each tile has a unique scoring rule on it, and that rule will apply for all of a player's totem poles if he acquires that tile. On a turn, a player first draws one totem pole from the bag; the game includes 21 totem pole pieces: one eagle, two chiefs, three tomahawks, four animal skins, five teepees and six suns. The player then either places one of his totem pole pieces on an available village tile OR places one of his headdresses on an existing totem pole to claim it; in the latter case, he places this tile in front of himself and tilts the next village tile in line (if any) to make it available for play. Once all six poles have been claimed, the players tally their score based on the rules on their tiles, e.g. score 3 points per animal skin on all of your poles or score 2 points per piece for your tallest pole. High score wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
15 min
Age
8+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Charles Chevallier

Artists

1
Loïc Billiau

Publishers

3
Blue Orange (EU) Blue Orange Games HUCH!

Linked items

No published linked games yet.