Table feel
Moderate level of interaction with a mix of direct and strategic confrontation. Limited emphasis on cooperation.
Lost Cities has been around for ages, and now you can travel these expeditions in a handy portable format, with you once again needing to forge paths across the Himalayas, along volcanoes, under water, and through the rainforest or the desert — but beware of bandits who make for...
Players
2
Time
?-?
Age
8+
Weight
1.38
Rating
6.40
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation. Limited emphasis on cooperation.
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation. Limited emphasis on cooperation.
Lost Cities: To Go offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, although the quality may vary. The game offers deep strategic possibilities and room for improvement in tactics and strategies. Player interaction is limited but present. It scales well with different player counts without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between accessibility and depth. Overall, Lost Cities: To Go has a solid replayability score of 7.7.
Lost Cities: To Go has a moderate influence of luck. While random elements like card draws play a notable role in the game outcome, players have substantial ability to mitigate luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.
Overview
Lost Cities has been around for ages, and now you can travel these expeditions in a handy portable format, with you once again needing to forge paths across the Himalayas, along volcanoes, under water, and through the rainforest or the desert — but beware of bandits who make for surprising turns! Each step you take in Lost Cities: To Go requires a tile in the color of the chosen expedition, but you can place tiles only if they're higher than what's been placed previously. Only by finding the right mix of tiles will you stay in front and win. This portable-format push your luck tile game is the Lost Cities equivalent to Keltis Mitbringspiel with the usual Lost Cities scoring rules and some additional ideas, including a storage where players may keep two tiles for a later use, some raid tiles that help discarding a few tiles and some extra actions provided by the lowest-numbered (2, 3, 4) tiles.
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