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Wagram 1809 box art
2012 Ranked #12,933

Wagram 1809

Historical battle wargame has commanders direct divisional forces during Napoleons clash with Archduke Charles at Wagram. Plotted corps movement and alternating activation create uncertainty, while units steadily weaken as combat continues.

Wargames Napoleonic Wargame Area Movement Magazine: Battles

Players

2

Play time

Not listed

Age

?+

Complexity

2.58/5

Rating

7.10

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 3 specifications

How it plays

How does it play?

(from Battles website:) Wagram 1809 simulates one of Napoleon's greatest victories. After the troubling defeat at Essling on 22 May 1809, and still holding Vienna, Napoleon needed to renew his confidence and finish the campaign.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from Battles website:) Wagram 1809 simulates one of Napoleon's greatest victories. After the troubling defeat at Essling on 22 May 1809, and still holding Vienna, Napoleon needed to renew his confidence and finish the campaign. For the second time, Napoleon crossed the Danube to meet the force of Archduke Charles. This time, however, preparations for the crossing were better and during the night of 4-5 july he managed to get most of his troops across. The battle of Wagram could then commence, and it would last for two days. The game is at divisional scale and uses a plotted system of moving army corps with alternating activations of units during the turn. There is no CRT and units become progressively weaker during the battle. For Wagram 1809, Laurent Martin has used an adaptation and evolution of the system he has already used for the battle of Bull Run and Cedar Creek, which appeared in Vae Victis.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (3)

Play and group

Players
2
Best with
2
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Laurent Martin

Artists

1
Olivier Revenu

Publishers

1
Battles Magazine

Linked items

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