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Wacky Challenge box art
2015 Ranked #21,550

Wacky Challenge

A route-planning race game has players choose vehicles and route cards over five turns to cover the most steps. Changing speed hierarchies and pilot boosters make play order crucial, and the longest route wins.

Card Game Racing Simultaneous Action Selection Variable Phase Order

Players

2-7

Play time

Not listed

Age

7+

Complexity

1.5/5

Rating

5.59

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the publisher's website : With this new game of the Smart line, you are about to embark on a crazy race! During 5 turns, you will try to reach as many stopover towns as possible using the different vehicles available.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the publisher's website : With this new game of the Smart line, you are about to embark on a crazy race! During 5 turns, you will try to reach as many stopover towns as possible using the different vehicles available. Each player has 5 cards in hand that show a vehicle and a route section with a number of steps. Each one of the players gets the 5 vehicles. A hierarchy, which will evolve during the game, indicates which vehicle is the fastest for the turn. To begin, the players choose simultaneously a “Vehicle” card from their hand and reveal it. The player who has selected the fastest vehicle chooses first the route card that comprises the most steps, among the available ones. The other players take turn doing the same. The last player to choose his route section will be able to use his booster, which is a power specific to the pilot he controls, as a support for the following turn. The played “Vehicle” cards become available “Route” cards for the following turn, which can now begin. You will have to plan in which order you will play your vehicles, according to your booster and the route sections at stake. After the 5th turn, the player whose route crosses most steps wins the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–7
Best with
2
Play time
7 min
Age
7+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Jim Dratwa

Artists

1
Ismaël Pommaz

Publishers

1
Ilopeli

Linked items

No published linked games yet.