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Vorpals box art
2010 Ranked #11,243

Vorpals

This drafting strategy game has rival princes expand territories, build armies, and earn devotion over a century. Units age and die, so wars, production, and long-term force renewal must work together.

Card Game Fantasy Open Drafting Hand Management

Players

2-5

Play time

Not listed

Age

12+

Complexity

2/5

Rating

7.08

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Vorpals is a card drafting game. It is played in four rounds, with each round representing 25 years of game time.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Vorpals is a card drafting game. It is played in four rounds, with each round representing 25 years of game time. They players are princes seeking power over an island. Over a period of 100 years, each prince will organize their army, expand their territories and fight neighbouring lords. The goal is to accumulate more victory points than anyone else by earning the devotion of the people. There are three main ways to do this. The first is to win wars with neighbouring lords. Second, it is possible to construct buildings to produce wood and ore. The third is to use the special powers of each unit or building. You are free to choose which of these strategies to pursue, individually or in combination. Each round is composed of the following four phases: 1. Deployment phase: acquire a unit card by drafting and place it by paying the cost. Units come in three basic varieties; military (e.g. veterans, knights), development (e.g. workers and farmers), and allies (e.g. dragons, goblins) 2. War Phase: Players make war with neighbouring players, the winner gaining victory points. 3. Production phase: the production of income and resources, which enable buildings (e.g. treasury, barracks, castle) to be constructed. Every building starts at level 1 and can be improved to level 2 by spending more resources. 4. Aging phase: people and monsters die two rounds after they are deployed. So, you can feel the generations change and you must carefully plan how to maintain your forces.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2
Play time
30 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Masato Uesugi

Artists

1
??? ?? (Tori Hasegawa)

Publishers

2
(Self-Published) I Was Game

Linked items

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