Table feel
Volta has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.
Players
2-4
Time
?-?
Age
6+
Weight
1
Rating
6.89
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Volta has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.
Volta has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between depth and accessibility. Overall, Volta has a strong replayability score of 7.9.
Volta has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Volta is played on a round wooden board. Each player has a square wooden playing piece with a marble on top and tries to push the other player off the board without their own marble rolling off. Since it is possible to push their own marble over the edge in one's first move (and therefore lose), the game takes anything from one second to maybe a minute.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.