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Fast Shot box art

Fast Shot

Players

2

Time

5-15

Age

6+

Weight

1

Rating

6.49

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Fast Shot has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.

Replay value

Fast Shot has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh experience each time it is played and allows players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a good balance between easiness and depth.

Luck profile

Fast Shot has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

Fast Shot is an action/dexterity game for two players. Each player receives a disc, and you win when you are the first one to shoot your disc in the goal. But before you can score, you must complete your mission. There are two types of missions: You have to hit three wooden cylinders. When the three cylinders in your color have fallen, you can try to score. You have to follow a certain path indicated by the wooden cylinders. As soon as you have completed the path you can try to score. Both players take turns shooting the disc in their color. You are allowed to hit the disc of the opponent and you can even hit the goal so it is moved on the table. This will also make it possible to hinder your opponent when he has a possibility to score. The game comes with different missions of each type and additional missions are available for download. —description from publisher

Editions

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Credits

Designers

1
Jurgen Spreutels

Artists

1
Jurgen Spreutels

Publishers

1
Jumping Turtle Games

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