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Viticulture box art
2013 Ranked #269

Viticulture

Viticulture is a worker-placement winemaking game where players plant vines, make wine, and fill orders to grow a Tuscan estate. Seasonal action spaces reward early access, while visiting helpers can transform a carefully timed vineyard plan.

Strategy Games Economic Farming Contracts Income

Players

2-6

Play time

Not listed

Age

13+

Complexity

2.93/5

Rating

7.51

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers. Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–5
Play time
90 min
Age
13+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

2
Jamey Stegmaier Alan Stone

Artists

3
Jacqui Davis David Montgomery Beth Sobel

Publishers

1
Stonemaier Games