Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A frightening virus, Virus Q, is spreading in the major cities of the planet. Infected people and animals change rapidly, becoming horrible bloodthirsty and almost unstoppable creatures.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Modular Board
Build the play area from interchangeable sections that vary between games.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Set Collection
Gather related items that become more valuable when scored together.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
See all 8 mechanisms
Read the full game description
A frightening virus, Virus Q, is spreading in the major cities of the planet. Infected people and animals change rapidly, becoming horrible bloodthirsty and almost unstoppable creatures. Our only hope is to find the zero patient and the place where everything originated. There, perhaps, we can find an antidote and return the hope to the dying humanity. But not everyone agrees. There are those who want to take advantage of the chaos and terror in order to gain power and establish a new form of government, trying to maneuver and control the monsters generated by the virus. A cure would ruin their plans forever. The virus was created in a secret military lab, in a space that's practically inaccessible. Inside, Virus Q spread for the first time, accidentally, maybe; the creatures that now inhabit the Lab are difficult even to imagine... In the innovative lab crawler game Virus, players are the team that infiltrates the Lab looking for the antidote to Virus Q. They will collect the few and fragmentary bits of information scattered in the laboratory, avoiding or fighting the monsters that populate it. The map generation and the movement/placement of monsters depends on the player actions with a semi-automatic mechanism controlling what takes place where. The fighting requires some dexterity elements as well as players must plan their tactics by combining their shooting power with available movement, achieving successes by rolling cubes. Also, the game takes place in real time! In sum, you can play Virus cooperatively, semi-cooperatively or competitively. The "infiltrator" option makes the game even more exciting and unpredictable!