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Victory In Europe box art
2015 Ranked #8,274

Victory In Europe

A strategic World War II game has Axis and Allied commanders maneuver armies for European cities and resources. Diplomatic events shape invasion choices, and the balance of initiative shifts as the war progresses.

Wargames Wargame World War II Area Movement Campaign / Battle Card Driven

Players

2-3

Play time

Not listed

Age

12+

Complexity

3.2/5

Rating

6.95

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Victory in Europe is a game covering the Second World War in Europe from 1939 to 1945. One player commands the Axis powers, the other the Allies.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Victory in Europe is a game covering the Second World War in Europe from 1939 to 1945. One player commands the Axis powers, the other the Allies. Players maneuver their armies on an area map of Europe, fighting for control of key victory cities and critical resources. Air, naval, and ground units are all involved. Battles are fought when enemy units clash in the same area. The early war 1939-1941 is driven by the Axis, but gradually the Allies become stronger and usually take the initiative by 1943. However, the game need not unfold exactly like history. The French may survive 1940, the Germans may invade Britain. Germany may attack Russia in June 1941, or attack earlier, or later, or not at all. The Soviets may attack Germany first which was likely their plan. The USA might enter the war in 1942, perhaps earlier, perhaps later. All of these decisions are made by the players, influenced by Diplomatic events that are controlled by game events. Invading neutral countries such as Norway or Belgium has consequences.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–3
Best with
1
Play time
180 min
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

2
Tom Dalgliesh Ron Draker

Artists

2
Tom Dalgliesh Ron Draker

Publishers

1
Columbia Games

Linked items

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