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Vector box art
1970 Ranked #15,458

Vector

This blind-programming abstract game has players combine direction and distance cards to move a shared vector and score board effects. Predicting rivals matters because entering a goal immediately doubles its owners score and ends play.

Abstract Abstract Strategy Bluffing Action Queue Simultaneous Action Selection

Players

2-4

Play time

Not listed

Age

?+

Complexity

2.4/5

Rating

6.56

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

An abstract game with a lovely, if austere, board, a few cards and a single moving part - the Vector. Each player receives eight Direction (North, Northeast, etc.) and four Distance cards (0, 1, 2, 3).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

An abstract game with a lovely, if austere, board, a few cards and a single moving part - the Vector. Each player receives eight Direction (North, Northeast, etc.) and four Distance cards (0, 1, 2, 3). The Vector starts in the middle of the board, which is ruled off in squares. Direction cards are played face up in turn, then all players secretly select a Distance card. These are revealed simultaneously, and the Vector moved by each player according to the Direction/Distance cards they played. After all players have moved the Vector, a new round begins with the Vector in the current location and a new first player. Many of the squares contain actions (plus/minus scoring, mandatory Vector redirects, lost turns, etc.) that are performed when the Vector ends a player's turn there. Scores are totaled after 12 rounds of play, leveling out the advantage of being the first to move the Vector. To add some tension, each player has a "Goal" of three squares on their side of the board. When a goal is scored, by moving the vector into it, the player to whom the goal belongs immediately doubles their score - whether positive or negative - and the game ends. As with similar blind action games (Basari, Dragon Delta, Robo Rally to name a few), astutely predicting your opponents' intent and disguising your own is the key. It takes some analysis to determine all the possible options, but not so much as to cause paralysis. Guessing right three times and scoring big when playing last in a round is very satisfying! The constant surprises due to bluffs and doublethink make this a light, entertaining game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2–4
Best with
2
Play time
60 min
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

2
Eric W. Naiburg Hanno Vonke

Publishers

2
F.X. Schmid Plan B

Linked items

No published linked games yet.