Table feel
The game has a moderate level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. However, there is less emphasis on cooperation in achieving goals or objectives.
Players
2
Time
?-?
Age
14+
Weight
3.55
Rating
6.37
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
The game has a moderate level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. However, there is less emphasis on cooperation in achieving goals or objectives.
U.S.N.: The Game of War in the Pacific, 1941-43 has a high replayability score due to its variability in gameplay experiences, deep strategic possibilities, and adaptability to different player counts. The presence of expansions adds to the overall replay value. While the game may take some time to learn, it offers a rewarding and engaging experience for those willing to invest the effort.
The final luck score for U.S.N.: The Game of War in the Pacific, 1941-43 is 6.333. This indicates a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Strategy & Tactics magazine #29. USN deals with the air, land and sea warfare in the Pacific between 1941 and 1943. Each hex represents over 200 miles. Each turn represents a week's operations. Land unit counters represent divisions or regiments. Air units represent multiples of 10 planes. Virtually the entire Pacific is shown, from east of Hawaii to west of Java. Across this wide expanse, naval units (individual aircraft carriers, groups of everything else) fight in one of the most complex campaigns in history. The air, land and naval forces all operated under different conditions. There are five different Combat Results tables used to accomodate everything from torpedo attacks to bayonet charges. The CRT's represent abstract battle actions. There are three "campaign" games plus three shorter "mini" scenarios. Game Equipment: one 22 x 28" map, 400 1/2" counters, rulesheet (folding "roadmap" variety), games charts & tables. Reimplemented by: USN Deluxe
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