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Uno Hearts box art

Uno Hearts

Players

2-8

Time

?-?

Age

7+

Weight

2

Rating

5.62

Fit

Teach 2.4

Teaching signal

Replay 3.7

High replayability

Interaction 3.0

Low interaction

Scaling 4.6

Scales well

Strategy 3.9

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.

Replay value

Uno Hearts has a good level of variability in the gameboard, with multiple paths to victory and random elements. The expansions available add some new content and gameplay elements, enhancing the replay value. The game offers a decent level of strategic depth, allowing players to discover new tactics and strategies over time. The player interaction score is average. Uno Hearts scales well with different numbers of players, maintaining its appeal and balance. It is relatively easy to learn, providing a balance between simplicity and depth. Overall, Uno Hearts has a solid replayability score of 7.45 out of 10.

Luck profile

Uno Hearts has a moderate level of luck involved in the game. Random elements, such as card draws, have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Uno Hearts offers a good balance between luck and player agency.

Overview

This game combines the standard game of hearts with special cards. There are cards that when played force everyone to pass their hands to the next player. There are wild cards that can be any color. If you win a trick with a wild card in it the wild card will specify an amount of cards you must draw and add to your won tricks pile. At the end of a round you receive 1 point for each heart (red cards) in your wins and 13 points for winning the yellow 13 card. If one player takes all the points, that player gets 0 points and all other players are penalized 20 points. Fewest points wins.

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Credits

Designers

1
Jim Keifer

Publishers

2
International Games Mattel, Inc.

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