ABG All Board Games
Unconscious Mind box art

Unconscious Mind

Players

1-4

Time

60-120

Age

12+

Weight

3.93

Rating

7.91

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 4.3

More strategic control

Table feel

Moderate level of interaction with a good balance of direct and strategic confrontation.

Replay value

Unconscious Mind has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, and the game adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Unconscious Mind is 8.67 out of 10. The game has minimal randomness impact, with random elements playing a minor role in determining the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, a number of followers were invited to meet at Freud's apartment every Wednesday afternoon to discuss various ideas about psychology and the meanings of dreams. This group was called the Wednesday Psychological Society. It marked the beginning of the worldwide psychoanalytic movement. As a member of this society in Unconscious Mind—a game that blends worker placement, engine building, action programming, and multiple rondels—your goal is to master therapeutic techniques, establish a practice, and grow your clientele. By delving into your clients' dreams—their unconscious minds—you can help them reach catharsis and recover from their traumas and layers of grief. As a result, the people you treat will be able to live happier, more productive lives. Alongside that, you can document your discoveries by publishing treatises—which may later be cited by other researchers—to advance your scholarly reputation. In more detailed gameplay terms: on your turn, you may place speech-bubble-shaped "ideas" to access different action spaces on the meeting table board. Then, depending on which row you chose, you will advance the inkpot on your player board's rondel a number of steps—triggering the effects of all the technique tiles in the given line. Besides the meeting table, there is a second board showing central Vienna. You may visit key historic locations on it with your professor meeple—sometimes meeting up with Freud himself to gain bonus actions (or a potent cup of coffee). Once you have gathered enough insights (the main resources in the game), you may use them to interpret your clients' dreams. As you work your way from surface-level "manifest" dreams down to deeper "latent" dreams, you can help your clients dispel their grief layers (represented by lifting off transparent cards) and eventually resolve their issues altogether—unlocking ongoing rule-bending abilities and end-game scoring opportunities. The game has many interconnected systems that flow into each other, making every turn one that results in cascading, chain effects. —description from the publisher

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

4
Laskas Jonny Pac Yoma Antonio Zax

Artists

3
Andrew Bosley Vincent Dutrait Yoma

Publishers

1
Fantasia Games

Linked items

No linked items imported yet.