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Unconscious Mind box art
2024 Ranked #5,694

Unconscious Mind

A strategy game has psychoanalysts develop techniques, interpret dreams, and help clients resolve grief. Worker placement and cascading effects connect therapy, research, and professional reputation into a growing practice.

Strategy Games Contracts End Game Bonuses Admin: Upcoming Releases Theme: Dreams / Nightmares

Players

1-4

Play time

60-120 min

Age

12+

Complexity

3.93/5

Rating

7.91

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, a number of followers were invited to meet at Freud's apartment every Wednesday afternoon to discuss various ideas about psychology and the meanings of dreams. This group was called the Wednesday Psychological Society. It marked the beginning of the worldwide psychoanalytic movement. As a member of this society in Unconscious Mind—a game that blends worker placement, engine building, action programming, and multiple rondels—your goal is to master therapeutic techniques, establish a practice, and grow your clientele. By delving into your clients' dreams—their unconscious minds—you can help them reach catharsis and recover from their traumas and layers of grief. As a result, the people you treat will be able to live happier, more productive lives. Alongside that, you can document your discoveries by publishing treatises—which may later be cited by other researchers—to advance your scholarly reputation. In more detailed gameplay terms: on your turn, you may place speech-bubble-shaped "ideas" to access different action spaces on the meeting table board. Then, depending on which row you chose, you will advance the inkpot on your player board's rondel a number of steps—triggering the effects of all the technique tiles in the given line. Besides the meeting table, there is a second board showing central Vienna. You may visit key historic locations on it with your professor meeple—sometimes meeting up with Freud himself to gain bonus actions (or a potent cup of coffee). Once you have gathered enough insights (the main resources in the game), you may use them to interpret your clients' dreams. As you work your way from surface-level "manifest" dreams down to deeper "latent" dreams, you can help your clients dispel their grief layers (represented by lifting off transparent cards) and eventually resolve their issues altogether—unlocking ongoing rule-bending abilities and end-game scoring opportunities. The game has many interconnected systems that flow into each other, making every turn one that results in cascading, chain effects. —description from the publisher

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2–3
Play time
60–120 min
Age
12+
Complexity
3.9/5
Credits and catalog connections

Credits

Designers

4
Laskas Jonny Pac Yoma Antonio Zax

Artists

3
Andrew Bosley Vincent Dutrait Yoma

Publishers

1
Fantasia Games

Linked items

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