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Ultimate box art

Ultimate

Players

2

Time

?-?

Age

?+

Weight

1.85

Rating

6.70

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.5

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.3

More strategic control

Table feel

Ultimate has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Ultimate has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game is relatively easy to learn while still offering depth. Overall, Ultimate provides a highly replayable and engaging experience.

Luck profile

Ultimate has a low influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

ULTIMATE is a boardgame for 2 players dedicated to the Sport of Ultimate Freesbee In this sport and in the Ultimate boardgame, two teams of 7 athletes compete to launch and receive the disc in the opponent's end zone, scoring 1 point. In the boardgame, the team who first scores 3 points wins. Or, players may agree to the best score after 15 or 30 minutes. The game board is a hexed field. The team in possession of the disc may: -MOVE one athlete OR -LAUNCH the disk When an athlete receives the disc, he must stop in place but his teammates may still run in any direction and receive the disc. In doing so, the team attempts to receive the disc inside the opponent's end zone. Before launching, the player must declare the pattern of the disc that, on the hexed field, may be along a straight line or along a "two segments line" forming an angle of 120 degrees. On the rulesheet see examples of patterns. The team on defense can move one athlete per turn trying to: -make pressure on the disk handler, by moving a defender close to him -place athletes near each possible receiver to improve possibilities to deflect or intercept the disc. If this happens, the defense can immediately take the disc and start from that point, in opposite direction. Defenders may intercept if they are close to launcher or receiver and if the disk patterns is over or adjacent to them. All athletes have different bonuses in launching, receiving and defending. ULTIMATE official page http://warangel.it/UltE.htm with plenty of descriptions and pictures. You can request this game with the Teams you choose, in the colours you choose, also ordering special colours of your own real Ultimate Teams. Created and illustrated by Angelo Porazzi member of Ultimate National Italian Team World Championship - Leuven Belgium 1988.

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Credits

Designers

1
Angelo Porazzi

Artists

1
Angelo Porazzi

Publishers

1
Angelo Porazzi Games

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