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Ultimate box art
2008 Ranked #16,181

Ultimate

A sports tactics game has two teams move athletes, launch a disc, and receive it in the opposing end zone to score. Defenders pressure launchers and cover receivers for interceptions, while distinct athlete bonuses shape each possession.

Sports Hexagon Grid Roll / Spin and Move Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

?+

Complexity

1.85/5

Rating

6.70

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.5/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

ULTIMATE is a boardgame for 2 players dedicated to the Sport of Ultimate Freesbee In this sport and in the Ultimate boardgame, two teams of 7 athletes compete to launch and receive the disc in the opponent's end zone, scoring 1 point.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

ULTIMATE is a boardgame for 2 players dedicated to the Sport of Ultimate Freesbee In this sport and in the Ultimate boardgame, two teams of 7 athletes compete to launch and receive the disc in the opponent's end zone, scoring 1 point. In the boardgame, the team who first scores 3 points wins. Or, players may agree to the best score after 15 or 30 minutes. The game board is a hexed field. The team in possession of the disc may: -MOVE one athlete OR -LAUNCH the disk When an athlete receives the disc, he must stop in place but his teammates may still run in any direction and receive the disc. In doing so, the team attempts to receive the disc inside the opponent's end zone. Before launching, the player must declare the pattern of the disc that, on the hexed field, may be along a straight line or along a "two segments line" forming an angle of 120 degrees. On the rulesheet see examples of patterns. The team on defense can move one athlete per turn trying to: -make pressure on the disk handler, by moving a defender close to him -place athletes near each possible receiver to improve possibilities to deflect or intercept the disc. If this happens, the defense can immediately take the disc and start from that point, in opposite direction. Defenders may intercept if they are close to launcher or receiver and if the disk patterns is over or adjacent to them. All athletes have different bonuses in launching, receiving and defending. ULTIMATE official page http://warangel.it/UltE.htm with plenty of descriptions and pictures. You can request this game with the Teams you choose, in the colours you choose, also ordering special colours of your own real Ultimate Teams. Created and illustrated by Angelo Porazzi member of Ultimate National Italian Team World Championship - Leuven Belgium 1988.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
15 min
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Angelo Porazzi

Artists

1
Angelo Porazzi

Publishers

1
Angelo Porazzi Games

Linked items

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