allboardgames.com
Tzulan Quest box art
2016 Ranked #14,430

Tzulan Quest

A frenetic adventure card game has explorers race through dangerous rooms to seize a central golden idol. Cards serve as keys or actions, while bargains and gems create opportunities to gain an edge.

Adventure Card Game Take That Trading

Players

2-5

Play time

Not listed

Age

8+

Complexity

1.8/5

Rating

6.26

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Tzulan temple ruins are in front of you. You are approaching the most wicked Idol Ugly Snouts ever forged, but you will have to run through dangerous rooms and face monstrous creatures and even other fierce explorers to take it.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Tzulan temple ruins are in front of you. You are approaching the most wicked Idol Ugly Snouts ever forged, but you will have to run through dangerous rooms and face monstrous creatures and even other fierce explorers to take it. Tzulan Quest is a frenzy card game where you have to move your explorer towards the central room and reach the golden Idol there running through many perilous rooms. Each player has a bunch of cards to pass them or prevent his opponents to do it. Cards can be used in two ways: as a key to pass a room of a certain kind or as an action that can slow your opponents or give you advantages. You can use as many cards as you can during your turn. If you have no cards in your hand during you turn, you draw three new ones immediately and end your turn. You can ask your opponents for the card you need offering everything you want as a trade: other cards, money, marriage proposals and any other service or object that pass through your head and let your opponent accept the deal. If he does, both of you gain a gem. Gems can be used to increase the effect of a card you are playing, drawing cards and passing through rooms for free. You gain gems defeating dreadful monsters too with the whip.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–4
Play time
20 min
Age
8+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Alessandro Cuneo

Artists

1
Guido Favaro

Publishers

1
Red Glove

Linked items

No published linked games yet.