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Twinkle box art
2021 Ranked #8,164

Twinkle

A dice-drafting game has stellar creators build branching constellations and score by color patterns. Each star must decrease in value along a branch, while risky choices can earn immediate bonuses.

Abstract Strategy Dice Matching Dice Rolling

Players

1-4

Play time

15-30 min

Age

8+

Complexity

1.92/5

Rating

6.87

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Twinkle, the boundless universe comes to your table as you build your own constellation. Having the role of a stellar creator, your task is to decorate the night sky using colorful dice as stars and win the competition among other creators who share the same goal.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Twinkle, the boundless universe comes to your table as you build your own constellation. Having the role of a stellar creator, your task is to decorate the night sky using colorful dice as stars and win the competition among other creators who share the same goal. Choose your star dice carefully, foresee your opponents' moves. and take risks at the right moment in order to claim victory. Over the seven rounds of the game, you form your constellation one die at a time, building off either or both of the "starting stars" on the player board. To set up, roll the six colors of d8 dice, then place them on the central game board. Place the d4, d6, d10, and d12 dice in each of the six colors to the side. On a turn, choose either: One of the d8 dice without changing the value on it Any three dice not previously claimed (with d8 dice being an option), then roll those three dice and choose one of them, returning the other dice to the central game board or the side as appropriate. Place your chosen die in your constellation, either as a star branching off one of your starting stars or as a star branching off a previously placed star. Each starting star and each placed star may have at most two branches off of it, and each placed star must have a lower value than the star from which it's branching off. If a newly placed star has more sides than the star it's branching off of, you immediately score 2 points. Otherwise, you score points only at game's end, with your dice scoing points based on their color. For example, with yellow you score 1, 3 or 6 points for having one, two, or at least three yellow dice. Blue dice are worth only 1 point each, unless two blue dice branch off one star, in which case the pair is worth 4 points. Black dice score based on their sum off each starting star, and red dice based on how many even or odd non-red dice are on the same line. Whoever scores the most points wins. You can also play Twinkle with mission cards that reward the player with the lowest total sum, the fewest types of dice, the fewest colors, and so on, with 1-3 of these mission cards in play as desired.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
15–30 min
Age
8+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Theodore Karvounis

Artists

2
Thomas Kestis Giorgos Vassos

Publishers

1
V Games

Linked items

No published linked games yet.