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Tweeeet box art
2012 Ranked #8,211

Tweeeet

A migration strategy game has bird teams fly north, consume food, and manage energy across a changing landscape. Teammates can communicate less as they separate, making coordination harder before final flock scoring.

Animals Children's Game Modular Board Team-Based Game

Players

2-6

Play time

Not listed

Age

7+

Complexity

1.72/5

Rating

6.19

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

It's spring, and robins and bluethroats are migrating to their summer habitat. These two types of birds must reach their breeding ground in good shape by eating berries and bugs to gain energy on route – but flying costs them energy.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

It's spring, and robins and bluethroats are migrating to their summer habitat. These two types of birds must reach their breeding ground in good shape by eating berries and bugs to gain energy on route – but flying costs them energy. In Tweeeet, each player is a bird and belongs to the robins or the bluethroats. The landscape tiles build a migration route from south to north. In this landscape are empty spaces (grassland), impassable spaces (lakes), and tree spaces, which hold the birds' food. Each turn you move to a new tree space, and the number of spaces moved equals the amount of energy lost. But you eat the food in the tree where you land – eating a strawberry brings 2 energy points, purple berries 3, a caterpillar 4, and a beetle 5 – so each turn your energy level goes down (because you fly) and up (because you eat). Birds of the same type (robins or bluethroats) can speak about tactics together if they are within a "crow flies" distance of six spaces from one another. When they're seperated by 7-9 spaces, they may only twitter, and when ten or more spaces apart, they may only flap their wings. When the surviving birds reach their breeding ground in the north, birds of the same type flock together. Once all birds are in their nests, you calculate the average energy level of your team to see which team is the strongest in the end. Online Play Jijbent.nl (turn-based, Dutch)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
4–6
Play time
30 min
Age
7+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Corné van Moorsel

Artists

2
Phanee Jaiwan Ron van Dalen

Publishers

2
Cwali SimplyFun

Linked items

No published linked games yet.