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Ttmc: Format De Voyage, Vol. 1 box art
Rich game profile

Ttmc: Format De Voyage, Vol. 1

TTMC: Format de Voyage is a mix of party and trivia games. Self-assess your knowledge from 1 to 10 on a variety of uncommon, interesting and random themes, this time with questions about trave! Be the first to reach the final card by answering the questions you chose. Each team w...

Players

2-16

Time

42-97

Age

14+

Weight

1

Rating

7.51

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

ttmc: format de voyage, vol. 1 has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and coming back for more.

Luck profile

ttmc: format de voyage, vol. 1 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game's outcome is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

TTMC: Format de Voyage is a mix of party and trivia games. Self-assess your knowledge from 1 to 10 on a variety of uncommon, interesting and random themes, this time with questions about trave! Be the first to reach the final card by answering the questions you chose. Each team will self-assess itself from 1 to 10 on a multitude of topics. Each grade has a more or less complex question: the higher the grade, the more difficult the question. If you answer it right, the team will go up the number of boxes corresponding to their self-rated score. For example, if you answer correctly question 6, you will advance 6 boxes. It's funny, accessible to everyone and there is plenty to play with: 130 cards and 860 questions, with the added value of original cards to spice up the game. It can be played as a standalone game or an expansion of the original TTMC. The goal of the game is to be the first to get to the end of the board by answering the questions asked.

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Commerce mapping

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Credits

People and publishers

Designers

1
Vincent Burger

Publishers

2
Les Editions de base Randolph

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