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Are You Dumber Than A Box Of Rocks? box art

Are You Dumber Than A Box Of Rocks?

Players

2-38

Time

5-15

Age

12+

Weight

1

Rating

6.11

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.2

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Moderate level of player interaction

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, the game has a strong replayability score of 7.71.

Luck profile

The game has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. Overall, the game has a balanced mix of luck and strategy.

Overview

Failure...self doubt...existential despair: This best sums up your feelings in the immediate aftermath of playing "Are You Dumber Than a Box of Rocks". Why? Read on, professor... You have three chances to beat the Box of Rocks at trivia. Three hundred multiple choice questions are peppered across one hundred cards. The answer to all of the questions is either 0, 1, or 2. Also included are a wooden human pawn and three synthetic yet astoundingly astute rocks. (It's rumored that they teach night classes at the University.) Anyway, have someone read any one of the questions aloud to you (preferably in front of a group of friends and loved ones who relish public humiliation). Speak your answer. Now shake the box containing two of the numbered rocks. Hold your breath and open the box. Is the answer you gave correct, or have the rocks guessed the right number? Advance either the human pawn or the rock one space on the scorecard. It's a best-of-three challenge, and the chance at beating these clever little pebbles isn't as easy as you've hoped. Pass the challenge to the next victim and take some time to yourself. One round of gameplay takes all of five minutes; the shame lasts decidedly longer.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Joe Herbert Dave Herbert

Publishers

4
AMO Toys Haywire Group HCM Kinzel Korea Boardgames

Linked items

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