Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Tokyo, 1930. The morning wakes up lazy, but you have a lot of work to do.
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Commodity Speculation
Buy or influence goods whose values change before they are sold or scored.
Market
Buy and sell through a shared supply whose availability or prices can change.
Open Drafting
Select cards or items from a shared face-up display.
Set Collection
Gather related items that become more valuable when scored together.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Read the full game description
Tokyo, 1930. The morning wakes up lazy, but you have a lot of work to do. In Tsukiji, each player is a restaurant owner who faces other traders at tough auctions for the best batches of fish and seafood. Understand the logic of prices, manipulate quotes, set traps, sabotage your opponents, and seek the greatest possible profit in this tense fight for the best fish in all of Japan!