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Trivial Pursuit: Know-it-all Edition box art

Trivial Pursuit: Know-it-all Edition

Players

2-6

Time

?-?

Age

12+

Weight

1.83

Rating

5.46

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.5

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.2

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players frequently need to pay attention to others' actions, but cooperation is not a significant aspect of the game.

Replay value

Trivial Pursuit: Know-It-All Edition has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. It is relatively easy to learn, making it accessible to a wide range of players. Overall, Trivial Pursuit: Know-It-All Edition has a solid replayability score of 7.9.

Luck profile

Trivial Pursuit: Know-It-All Edition has a low influence of luck. Random elements have minimal impact on the game outcome, with the game relying more on player decisions and strategy. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Each player has a circular playing piece with six pie-shaped holes. The goal of the game is to collect a pie in each color. The colors correspond to different question categories. The board consists of a circular track with spaces in seven different colors. Six of the colors correspond to question categories while the last color gives a new dice roll. Six spaces along the track are "pie spaces", and from these there are "spokes" of track leading to the middle of the board. Players roll a die and move along the track in any direction they like. When a player stops on a color they get a question of the appropriate category. If the player answers a question correctly while on a pie space, they get a pie of that color (assuming they don't already have it). A correct answer on another square allows the player to roll again. Once the player has one pie in each color, she can move along the spokes to the middle of the board to win the game. Compact set of expansion cards for use with Trivial Pursuit, or comes with rules for stand-alone play.

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Editions

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Files

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Credits

Designers

1
Bruce Whitehill

Publishers

3
Hasbro Parker Brothers Winning Moves Games (USA)

Linked items

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