Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
How it plays
How does it play?
This version of Trivial has only one major change concerning the classic Trivial Pursuit: there are no dice squares (with the classic picture of the monk throwing a giant dice), but "shortcut squares" instead.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
This version of Trivial has only one major change concerning the classic Trivial Pursuit: there are no dice squares (with the classic picture of the monk throwing a giant dice), but "shortcut squares" instead. Each of them allows the player to reach (depending on the color of the square) directly one of the six cheese portion squares. Also, there are only five squares between cheese portion spaces, so it's possible to reach one from another with a six in the dice. Those small changes make the game faster. For the rest it's just like the old Trivial: you have to gain all the cheese portions, one of each different color (which means different kind of knowledge), you can move your counter as long as you answer correctly to general knowledge questions.