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Trip 1907: Interactive Escape The Book Game box art

Trip 1907: Interactive Escape The Book Game

Players

1-2

Time

?-?

Age

?+

Weight

2.33

Rating

5.60

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate interaction

Replay value

The Trip 1907: Interactive Escape the Book Game has a high replayability score due to its variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.

Luck profile

The Trip 1907: Interactive Escape the Book Game has a moderate level of luck involved. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

An immersive escape the book novel filled with 44 + riddles and puzzles revealing the books story. The story behind the idea of TRIP 1907 is to create an immersive escape the book novel. Players need to solve each riddle submitting their answers on trip1907.com. The story unfolds as the player solve the riddles of each section. Hand drawn illustrations, story points and keywords are aligned to assist players to their final mission. While time is not a game constraint, a hint system exchanges player’s mentality tokens, so spend wisely.

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Editions

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Credits

Designers

1
Giorgos Kiafas

Artists

2
J. Fadel C. Morogianni

Publishers

4
(Self-Published) Albi Fox Games Giochi Uniti