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Trike box art
Rich game profile

Trike

Trike is a combinatorial abstract strategy game for two players. The game revolves around setting traps, dismantling opponent traps, and maneuvering a shared piece into your own trap to win. Trike has high clarity due to the simple movement protocol, singular win condition, low b...

Players

2

Time

2-60

Age

?+

Weight

1.33

Rating

6.06

Should this hit the table?

Quick read before the metadata.

Trike has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Trike has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game.

Replay value

Trike has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. The game offers deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. It scales well with different numbers of players and is relatively easy to learn. Overall, Trike has a good replayability score of 7.7.

Luck profile

Trike has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is influenced by a balanced mix of luck and strategy.

Overview

What ABG knows about this game

Trike is a combinatorial abstract strategy game for two players. The game revolves around setting traps, dismantling opponent traps, and maneuvering a shared piece into your own trap to win. Trike has high clarity due to the simple movement protocol, singular win condition, low branching factor, and easy-to-read board state. However, Trike is dramatic because it offers players many chances to make fatal errors. Rules: Play on an equilateral triangular hexagon-tessellated grid. Use a neutral pawn and black/white checkers. Players take turns moving a neutral pawn around on the board (passing is not allowed). The neutral pawn can move any number of empty points, in any direction in a straight line, but cannot move onto, or jump over occupied points. When a player moves the pawn, first they place a checker of their own color, onto the destination point. Then they move the pawn on top of it. When the pawn is trapped, the game is over. At the end of the game, each player gets a point for each checker of their own color adjacent to, or underneath, the pawn. The person with the highest score wins. Implement pie rule. This means, at the beginning of the game, the first player chooses a color and puts a checker on any point of the board, with the pawn on top of it. At this time only, the second player has a one-time chance to swap sides instead of making a regular move. Trike is partisan, draw-less, finite, cycle-free, always decisive, scalable with board size, and balanced with the pie rule. One note on gameplay: the score will always include one point for the last move, and one point for the second-to-last move. Therefore, who plays last has no bearing on who wins the game. The game can be played on boards with side length 7 up to 19. However, the smaller sizes (7-10) are meant for those just learning, while sizes 13-15 are standard for serious competitive play. —description from the publisher

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Credits

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Designers

1
Alek Erickson

Publishers

1
(Web published)

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