Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Tricksters is a fast paced card game for 1-4 players (or up to eight with two copies) held in a mystical world populated by cute crazy creatures, the Annukuhs, created by dark and light energy. In the game, players must seek and absorb only light or only dark energy.
Core mechanisms
Key systems that shape the decisions players make.
Betting and Bluffing
Risk resources on uncertain outcomes while disguising intentions or information.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Trick-taking
Play one card each and award the trick according to suit and rank rules.
Memory
Remember previously revealed information, positions, or sequences.
Rock-Paper-Scissors
Resolve choices through a circular set of strengths and weaknesses.
Read the full game description
Tricksters is a fast paced card game for 1-4 players (or up to eight with two copies) held in a mystical world populated by cute crazy creatures, the Annukuhs, created by dark and light energy. In the game, players must seek and absorb only light or only dark energy. If a player would gain the other type of energy, they get farther from winning; but any side can win. Energy is obtained by favoring a race of Annukuh each round. Cards are placed in a general pool made by all players and revealed once each round. So, the longer the game, the fastest the Annukuh will collect energy. Choose your side carefully, and don't be outrunned by the other players!