Table feel
Tricksters has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.
Players
1-8
Time
10-20
Age
10+
Weight
2.25
Rating
5.63
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Tricksters has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.
Tricksters offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with room for improvement in strategy, resulting in a solid replayability score of 7.9.
Tricksters has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While some strategic decisions can influence the outcome, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the game outcome being determined by both player decisions and luck.
Tricksters is a fast paced card game for 1-4 players (or up to eight with two copies) held in a mystical world populated by cute crazy creatures, the Annukuhs, created by dark and light energy. In the game, players must seek and absorb only light or only dark energy. If a player would gain the other type of energy, they get farther from winning; but any side can win. Energy is obtained by favoring a race of Annukuh each round. Cards are placed in a general pool made by all players and revealed once each round. So, the longer the game, the fastest the Annukuh will collect energy. Choose your side carefully, and don't be outrunned by the other players!
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