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Trellis box art
2018 Ranked #8,810

Trellis

A tile-laying garden game has players connect colored vines and place flowers until one runs out of blooms. Helping rivals can earn bonus placements, making generosity a tactical path toward an immediate win.

Abstract Strategy Enclosure Pattern Building Theme: Flowers

Players

2-4

Play time

Not listed

Age

10+

Complexity

1.08/5

Rating

6.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Grow a beautiful garden of tiles on which flower meeples bloom down connecting vines of the same color. Players race to be the first to play all their flowers first in this cascade of color and fun for 2-4 players.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Grow a beautiful garden of tiles on which flower meeples bloom down connecting vines of the same color. Players race to be the first to play all their flowers first in this cascade of color and fun for 2-4 players. The twist? When growing the garden, helping others bloom can be really good for the active player - even secure the immediate win! Well chosen tile placement is the key to success in this evolving puzzle of a game that will grow on you. In Trellis, each player has a supply of flower meeples in their unique color that they are working to place in the garden. Each player also has a hand of hex tiles depicting a tangled weave of differently colored vines. On their turn, the active player must plant a tile on the table, growing the size of the garden. Once a tile is placed, automatic blooms happen first. All newly connected vines will bloom flower meeples, if the newly connected vine matches color with the neighbor tile and only if the vine on the neighbor tile has already been claimed with a flower. The active player then places a flower claiming a vine on the tile they placed that has not yet bloomed. Immediately, each unclaimed vine of the same color on neighboring tiles connected to the vine just claimed will automatically bloom for that player. Finally, if any opponents had flowers bloom due to the tile placement, then the active player gets to place a bonus flower - one for each flower bloom they helped their opponent place! If there are no unclaimed vines available on the tile the active player placed, they get to place a bloom on any unclaimed vine anywhere in the garden! The first player to play all fifteen of their flowers immediately wins. Which vines to claim and when to help opponents grow flowers in order to gain bonus blooms for yourself is very furtile soil to ponder during a quick play of Trellis.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
20 min
Age
10+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Teale Fristoe

Artists

1
Vikki Chu

Publishers

1
Breaking Games

Linked items

No published linked games yet.