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Trash Talk box art

Trash Talk

Players

2-99

Time

20-45

Age

8+

Weight

1

Rating

7.15

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Trash Talk has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows room for players to improve their tactics. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Trash Talk has a strong replayability score of 7.9.

Luck profile

The final luck score for Trash Talk is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Trash Talk, you and your fellow raccoons are trying to communicate with one another through the medium that you know best: trash. In the first round of play, three word cards are revealed, and each player (or team) secretly assigns the same three objects to these three words. These objects come from an assortment of odd items included in the box. Does the plastic plant best match the word "double", "dream", or "sharp"? Once both sides have locked in their choices, reveal the objects. If you match all three objects, put those cards aside, add a fourth object, lay out new cards, and play another round; if not, try again with three new cards. If you fail again, you lose the game. If you successfully make your way up to matching ten objects with ten cards, you win!

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Credits

Designers

2
Matt Fantastic Andrea Pincumbe

Publishers

1
Friendly Skeleton

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