Table feel
Traces of War has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
Players
1-2
Time
180-360
Age
?+
Weight
2.5
Rating
7.88
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Traces of War has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
Traces of War has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers fresh experiences each playthrough and allows players to improve their strategies over time.
Traces of War has a moderate level of luck influence. Random elements have a minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Traces of War is a two-player game that simulates the intense fighting between Axis and Soviet forces after the battle of Kursk during August 1943 to March 1944. A major Soviet offensive is launched against a German mobile defense. Will the breakthrough be successful? Game Scale: Game Turn: 1 month Hex: 12.5 miles / 20 kilometers Units: Divisions to Corps Game Inventory: Two 20.7 x 28" / 525 x 712 mm full color maps Three dual-side printed countersheet (303 5/8" (16mm) square counters and 18 3/4" (18mm) round counters) One 16-page rulebook One solitaire track card Two sets of Player Aid Sheets (4 total) Solitaire Playability: High Complexity Level: Medium-low Players: 1 or 2 Playing Time: 3-6 hours Note: Players will need to provide one opaque cup for game play.
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